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Kenshi (2018)
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 Kenshi (2018) 
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Uplinker
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Registrován: 18 říj 2010, 12:41
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Příspěvek Kenshi (2018)

Kenshi (2018\ENG)
PLAZA Release

Kenshi (2018)

Kenshi (2018)
Kenshi (2018)
Kenshi (2018)
Kenshi (2018)

Do Image byl přidán:

  • Crack
Byl přidán záznam pro opravu dat 5%...
Příjemné hraní i Vám...

Systémové požadavky:

Minimální:
OS: Win7 x64
Procesor: Dual-Core 2.7 GHz
RAM: 6 GB
Graf. karta: s alespon 1 GB pamětí a podporou "DirectX 11"


Velikost Image: 1 DVD -> 7,70 GB

Kenshi (2018)
Webshare.cz
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Kenshi (2018)
MultiUp.org (Pro pohodlné stahování doporučuju JDownloader 2)
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Update\Patch 1.0.45b \ PLAZA:
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_________________
Nově pro dělené archívy přidávám záchranné segmenty. Pokud původní .part nelze stáhnout či je nevratně poškozen lze jej nahradt záchranným segmentem (platí pro jakýkoliv .part z daného Uploadu). 1 segment = jeden nahraditelný chybějící \ poškozený .part


Naposledy upravil -Seraphim666- dne 28 úno 2020, 18:45, celkově upraveno 10

06 pro 2018, 23:27
Profil
Captain
Captain

Registrován: 07 srp 2007, 21:33
Příspěvky: 261
Příspěvek Re

dead


Naposledy upravil Havlos dne 13 říj 2022, 14:18, celkově upraveno 1

09 pro 2018, 20:00
Profil
Warman
Warman

Registrován: 07 bře 2010, 01:21
Příspěvky: 6188
Příspěvek Re: Kenshi (2018)

Kenshi v1.0.55 (Newland), Repack Size: 4.3 GB

Re: Kenshi (2018)

Re: Kenshi (2018)
Re: Kenshi (2018)
Re: Kenshi (2018)

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Citace:
Release Date: December 6, 2018; v1.0.55 - December 13, 2021
Genres/Tags: RPG, Open world, Sandbox, Pausable real-time, Third-person, 3D
Developer: Lo-Fi Games
Publisher: Lo-Fi Games
Platform: PC [Repack]
Engine: in-house
Steam User Rating: 94% of user reviews are positive (based on 43,202 reviews)


Interface Language: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Audio Language: none
Crack: GOG DRM-Free

Minimum requirements:
Operating System: Windows 7/8/8.1/10 (x64)
Processor: Dual-core CPU
RAM: 6 GB
Video Card: Pixel shader 5.0 capable GPU
DirectX: 11
HDD Space: 11.4 GB

New updates introduce the following changes:

Towns can now be seen from miles away instead of popping into view at close range.
Disguise quality is now affected by your UNMODIFIED stealth skill. Before your disguise would be negatively affected by things like the armour you were wearing, but this was the disguise itself so wasn't quite as intended
Generate distant towns is now an option, disabled by default.
Bed recovery rate multiplier now displayed in tooltip
Font loading deferred to when splash screen is displayed (to prevent long initial black screen for heavy languages)
Update to Japanese translation
Hotfixes


Game Features

Freeform gameplay in a seamless game world: in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want: and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Original take on the RTS-RPG hybrid genre: No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
You are not the chosen one: You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Build a base: where you can research new technologies, upgrade your defences and craft new gear.
Purchase and upgrade your own buildings: to use as safe fortified havens when things go bad, or use them to start up a business.
Variation and possibilities of gameplay: Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.
Dynamic, ever changing world: Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Get captured by cannibals and eaten alive: or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.
Absolutely no Level-scaling: The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.
Realistic medical system that affects gameplay: A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.
Intelligent AI: that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.
Aid or oppose the various factions: in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.
Independently developed: with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world: There are no fantasy-knock-off cliches. No magic.


30 pro 2021, 11:34
Profil
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